So 'i dont care' if is ugly or have lack of character space BUT with this i can play the game much better. Anyway i accept any criticism. By the way, skilled people can play this game without problems. The Patch -The patch will be a.
Eng menu patch V 1. Just an update about this little project for me is a funny pastime! Because i like the game, and i work alone with it so this patch born to pleasure me. Photo collage. But i like to share too better than nothing.
This week-end i'm off. So i want do a recap every friday. Tales of Destiny stars a boy named Stan who, while stowing away on a flying dragon ship, stumbles upon a sentient sword it thinks and speaks for itself named Dymlos. The game revolves around Dymlos and five other mystical swords just like it, which are known as "Swordians. Anyway, ToD stands out for a lot of reasons, but the main one is the game's unique battle system. Instead of your typical menu-driven RPG battles, ToD incorporates a side-scrolling user-controlled system that gives you full control over your party members' every actions.
You can do several different kinds of attacks by performing Street Fighter-style movements on the D-pad, in addition to the special "skills" that you'll learn as you build experience. Later in the game you'll be able to summon monsters, too. There's a lot more to ToD than just the battle system, but unfortunately we weren't able to try out everything since the version we played was only 15 percent translated about five hours' worth.
We do know there are plenty of minigames, subquests including a level Tower of Druaga bonus dungeon and other cool little diversions to check out wait'll you learn how to cook Look for it this September, and check back for a review of the final version soon.
I Tales of Destiny looks very much like it was originally designed with the Super NES in mind, but if you can get past the game's extremely "Bitty" graphics, you'll find a deep, involving game that's sure to please fans of old-school SNES-style RPGs.
The thing about Tales of Destiny that grips me the most is the game's dialogue. It's not even so much the story--which isn't bad, mind you, though hardly mindblowing--but rather the way the characters develop and interact with each other and their Swordians.
The dialogue is very nicely written, and often had me laughing out loud--whoever wrote this really has a gift for touching upon people's emotions and getting them attached to the characters and I'm not just talking about localization--you can tell this was well-done even in Japan.
Gameplay-wise, Tales delivers. The unique battle system is loads of fun especially later on when you've learned some of the cooler Spells and Special attacks , and the dungeons are fabulous. It took me over 40 hours to beat, and I was actually trying to hurry. If you're one of those RPGers who likes to find everything, ToD is perfect for you-there are loads of hidden items and secrets, and even a level bonus dungeon. Very nice. Tales of Destiny is a solid RPG if you don't mind its old-school look.
I know graphics shouldn't matter, but nearly everything in this game could've been done on the Super NES. There's even some Mode 7-style effects in there. Still, the game is a lot of fun. The battles are the most interesting part of the game in my opinion.
Tales of Destiny's Bit graphics may turn you off at first, but if you stick with it you'll be surprised to find an RPG that's very much geared toward fans of the genre. Fighting takes place quite a bit, but the innovative battle system makes it a lot more tolerable than the standard menu-based stuff.
The dungeons are challenging, the soundtrack is excellent, and the story is both interesting and funny. This sucker is long, too. Colorful hand-drawr graphics complement a lush musical score, and it's all topped off by a good story. The game is super long and has a nice batch of surprises to keep things interesting.
If you aren't bothered by the lack of polygons, you'll definitely enjoy ToD. Even if the graphics do bother you, I still recommend you at least rent it. Unfortunately, Tales of Destiny, with its bare-bones graphics, awkward control, and wandering story line, is running behind even the also-rans. Your lifelong dream has been to become a master swordsman who punishes evildoers everywhere, so when a legendary Swordian a living, talking sword falls into your possession, you're ready to seek out and destroy the diabolical forces on your planet.
TOD's wandering story line, however, often leaves you wondering exactly where these forces are, as you sit through listless dialogue from child ish characters and meander through the lands. The flat, static viewpoint leaves a lot of blind spots, and the side-to-side combat scenes utilize the squat, poorly detailed characters from the overhead view. The enemies are small and hardly fearsome, while the attack special effects aren't special at all.
As if to match the performance of the unimpressive visuals, TOD's controls let you move in only four directions, and you seem to get stuck constantly. Finally, though the unremarkable soundtrack sets the tone and cuts through the silence, it becomes awfully repetitive. Just a few nice touches--like the complex detail of the airships and the ability to customize your special-attack controls--keep TOD from falling on its own Swordian.
TOD does overcome some common RPG pratfalls, such as overly complicated menus or the need to constantly "level," and it offers lots of characters and locations. Nevertheless, the game is ultimately uncompelling: There's no eye candy, no particularly interesting mystery that needs to be explored, and no looming, mind-bog gling challenge to overcome. Playing Tales of Destiny is just a matter of wandering around until you bump into the right location to view a conversation.
Sort of like life, but with worse graphics and controls. As you travel the world, you encounter the Wonder Chef, a mysterious figure who teaches you recipes. Cook a dish out of the requisite ingredients collected and purchased across the world and you'll get a boost to your HP, a thorough detoxification, or several other beneficial effects. More games should let you do this sort of thing, and Tales of Destiny II gets even more points for mixing it up with an Iron Chef-style minigame event.
Graphics Wow, a 2D game. A completely 2D game, in fact, save for the 3D world map sequences, which hardly count. Tales of Destiny II is built out of nothing but flat 2D backgrounds and flat-as-a-pancake sprites, and it manages to pull it off quite well on the purportedly RAM-deficient PlayStation. The battle sequences don't slow down, even when the field is packed full of as many as 10 or 12 combatants, and when the action gets hectic it doesn't go halfway.
Special attacks are accented by a dash of 3D special effects, and once you build up an impressive arsenal of Craymel Artes, you should have plenty of cool animations to choose from.
Hero Reid Hershel is definitely an original piece of work, in comparison to Destiny's cookie-cutter hero, and Farah presents the interesting spectacle of a martial-arts expert in a long skirt, but Destiny's Rutee had far more edge, and there will perhaps never be any heroine to equal Philia Felice. Mio Kisaragi with a gigantic sword. And glasses. Good God, the image haunts me still. Sweeping the brain damage into a dusty corner and returning to more pertinent matters Tales suffers on occasion from a certain lack of invention in world design -- it's frequently too easy to peg the basic types of areas.
Here's the forest area, there's the fiery volcano, that's the desert town over there, etc. Once you get closer to the realm of Celestia later on, things perk up a fair bit, but it's nothing like the invention you see at the high points of the Final Fantasy games.
This is definitely a good-looking game in its particular niche, and made even more so by how empty that niche is nowadays, but it's not a visual ground-breaker. Sound Nor does it pack a soundtrack for the ages, unfortunately, which is one of the elements that can most effectively carry an RPG.
The battle theme is suitably adrenalized, and there's an appropriate selection of pieces to accompany a range of different dramatic or comedic cutscenes, but again, there are plenty of tracks that just don't stand up and get noticed.
0コメント