Praetorians free download full version






















Spearmen are deadly in defence against cavalry, but you have to click a button to put them into stationary mode first, creating a wall of raised spears. Legionnaires can advance practically impervious to archery using the turtle formation button, but they fight less effectively like this, so you have to unclick it when they approach their target. The presence of unit-generating villages means these become the focus of any strategy, as he who owns the most villages wins.

To increase the challenge as you progress, Praetorians falls back on making the maps bigger and your enemies more numerous. Which leads to a number of problems. Not only do you lose sight of where everyone is and what they were supposed to be doing, but even keeping your forces in any sort of formation becomes nigh on impossible. Battles soon become unruly wars of brawling attntion. And this has the double knock on of you not being able to correctly micromanage your troops, as well as you losing the aesthetic and tactical pleasure of watching opposing armies in tight formations, clashing in spectacular style as you do in Medieval.

The upshot is that those addicted to the Medieval style of martial splendour and battlefield finesse will feel disappointed with the slightly strategy-lite style of Praetorians. But the flipside is that those who find Medieval a little heavy and prefer something a little more pacey and intuitive will find much to enjoy here. Which is one of a number of reasons why we think Praetonans deserves a good score. Even if it is looking over its shoulder at Rome: Total War.

We're all familiar with the many campaigns of the Romans as they set about converting most of Western Europe and the Mediterranean to red wine and mid-meal puking. From the painful conquest of Gaul, to the campaigns in the Holy Land, it was as much the alliances and manoeuvring made off the battlefield as the bloodletting on it that gave them their success.

But here missions chop and change from Britain, to Turkey and back again, with you getting no choice in what comes next. The campaign structure is that of an arcade game -you finish one level and qualify for the next. Concerning the second thing that the Romans were famous for, and not in fact being the official 3D version of Sim Orgy, Praetorians is a 3D RTS set amid the trials and tribulations of the emerging Roman Empire.

But in a climate where RTS players have gorged themselves to bursting point on historical strategy fare along the lines of Shogun, Age Of Kings and Cossacks, will Praetorians be the wafer thin mint which has us coating the walls? Praetorians' project leader Javier Arevalo certainly thinks so. Special unit abilities and formations such as the Roman TUrtle or the Gaul war cries, emphasise the combat-oriented gameplay style, and the player will have die chance to drive fortress sieges using a variety of war machines such as assault towers or battering rams.

The good news for those that would rather concentrate their efforts on troop juggling than crop rotation, is that Praetorians contains very little resource management, and instead is much more focused on the military strategy aspect, using a number of actual Roman campaigns as the inspiration behind a number of the missions. As far as camera angles go, Pyro have sensibly decided to opt for a fixed camera angle which ideally will help the player evaluate the terrain, stay focused and keep track of their attack and defence plans.

However, the game uses a full 3D engine in order to reflect the complexity of terrain and unit animations, which together provide some impressive visuals. Following in the upstanding tradition of three-sided warfare, the big three in Praetorians are the disciplined Romans, the raw strength of the Gauls undoubtedly caused by falling into the magic potion when they were babies and the Egyptians, who use a combination of religious fanaticism and science to complement their range of military units.

Your military units are arranged and controlled in troop formations, although some specific types of units are individual by nature, with special purposes like exploration or technology, rather than direct combat. You will be given a specific army to begin with, and you'll need to recruit additional troops all through the mission and also work out a way to prevent the enemy from doing the same.

As you progress through the campaigns, new abilities and technologies will become available, and within an individual mission there will be several ways of improving the abilities and performance of troops in combat. But as with most RTS games, it is the AI of your troops that can make or break the entire gameplay experience. Too many of us have wept over our keyboards as our perfectly honed army were cut to shreds because they decided to take a short cut straight through the middle of the enemy's base.

Additionally, we can fine-tune the specific details for each mission's flow of goals and sub-goals, thanks to our scripting engine.

The excesses of the ancient Romans are legendary -especially its leaders. Give any centurion several tables of meat and wine, surround them with small boys and you can bet that by the morning he would have devoured the lot and still be fresh-faced and ready for battle at the crack of dawn.

Just as long as the local governor gets his taxes and the indigenous barbarians are kept at bay, a Roman commander could live in idyllic over-indulgence, indefinitely. Mess things up though, and it's off to the most desolate and uncultured place in the Empire - Britain. As far as Roman provinces went, Spain was something of a safe seat. Neither desolate nor uncultured, Spain - or to be precise, Madrid - is also where Pyro Studios, the developers of Praetorians, work, rest and play.

And rather than bless this sceptred isle, the company asked a load of journalists to Madrid in order to cop a look at what it's been working on besides Commandos 2.

We accepted. Praetorians looks to the untrained eye like Age Of Empires would if it was in spin-o-rama 3D. In fact it looks better than Age Of Empires in fancy 3D. It looks better than almost any 3D strategy game you'd care to mention. Unlike AOE however, Praetorians is a man's strategy game; none of that sheep-farming, wood chopping girly stuff you get in other games, oh no. The only resources in Praetorians are of the fleshy variety: soldiers, slaves and horses.

Find wild horses and you can train your infantry to ride them, take a few enemy prisoners and you can order them to 'take point' - very sharp points in uncomfortable places - or push your siege towers into position up a fortress wall.

In response, the enemy can even take your soldiers prisoner and put them to work as human shields, then you can liberate them, or let them rot if you like. Mission-based, Praetorians starts in linear fashion with players in command of a small garrison of Romans on the edge of the Empire.

As you progress and bump into new civilisations, you can either stick with the Romans, or defect. The idea, as Pyro co-founder Javier Perez explains, is: "To expand the single-player game to feel like a multiplayer game, but with a story linking the missions. Yet to be incorporated are the nighttime missions. Traditionally, night missions in most games just mean more of the same, except darker. In Praetorians, darkness is a whole new type of warfare, where giving soldiers torches can make them a target for a concealed archer, although, without light your troops may panic, especially if the enemy is skulking around waiting to slit a couple of throats.

With a good few months until its release, there is still a long way to go until the game is complete. What you can't see in these pictures is just how watchable the game is.

All the soldiers are in 3D unlike the forthcoming Shogun: Total War and they are all superbly animated. Units within formation move realistically just out of sync. Centurions fan out and engage the enemy when disembarking from siege towers and war galleys, and walls even crumble realistically when hit with boulders.

God knows what it'll look like when units find themselves under a downpour of boiling oil, but if what was on show in Madrid is anything to go by, it'll be spectacular. Browse games Game Portals. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher.

Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots The stakes: the fate of the known world! It is here, in this unassuming backwater of Roman-controlled territory, that you begin your quest to build a Roman Empire forged and strengthened in the fires of combat!

An excellent real-time strategy RTS game, Praetorians places you in command of the most feared troops ever seen in the ancient world, the Roman legions. Will you become one of the greatest generals the world has ever known, or merely fade into the forgotten footnotes of history? Only time will tell! In the campaign mode of Praetorians, you command the vast armies of Rome in 24 scenarios based on what really happened. F ight the same battles as Julius Caesar himself, he who brought the Roman Empire together by cold steel and sheer willpower!

The scenarios have varied objectives - defend against a siege, rescue an embattled ally, capture a certain town, and many others. Praetorians' campaign mode combines a rich, detailed storyline with historically accurate missions to bring you a game experience which is truly unlike any other! If the Roman campaign isn't enough for you, Praetorians also includes a Skirmish mode which lets you play not only as the Romans but also the Egyptians or the Barbarians, against up to 7 computer opponents on any of 16 maps.

Each civilization comes with 13 unique units for a ton of strategic variety! For a new challenge, take your skills online in epic 8-player battles! Praetorians takes the focus away from tedious resource gathering and town building and places it on intense battle action! Unlike some other RTS games, you won't be successful if you just throw all your units into battle without plans or tactics.

Instead, you'll need to think about the balance of infantry, cavalry, archers, and siege weapons in your army, and how to use them to maximum effect. Elevation also brings great advantages to those who have it, so make sure you hold the high ground because it could mean the difference between victory and defeat! Your road is long and arduous. It will take you through Gaul, Egypt, and Italy.

Praetorians fully immerses you in the ancient world. Travel to sandy deserts and beaches, icy mountainsides, dense forests, even the Egyptian Sphinx!

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