They think it's a shame that sims don't gather anymore to celebrate with each other. Deciding that this is ust a matter of no one really knowing how to throw a party, your sim decides to create their own Catering and Entertainment Consultation Consultation firm and show the neighbourhood a really good time. Only Sims attempting to lift this restriction may throw parties.
No one from the household may attend parties in the neighbourhood until this restriction is lifted. All Film - Director Director restrictions are placed in this alternate category. Master Charisma, Cooking, Guitar, and Painting skills. Learn all the available recipes at the book store. Reach level 5 in the Culinary career. You mayinquit yourtofirst thejob, required level has been reached order get job the once second even if Criminal - Master Thief restrictions Thief restrictions have not been cleared.
Throw 5 different kinds of parties that are major successes. Your sim's parties parties are the talk of the town! You have have shown everyone that they can put the past behind them and celebrate every event in life with food, fun, and friends.
You have successfully lifted The Entrepreneurial Entertainer restrictions. Sims may only watch TV between the hours of 5pm and midnight on weeknights. They may watch all day long on Saturday Sunday. Sims mayor not discuss their favorite TV shows. Sims may not go to plays at the theater. Sims may not hold autograph sessions or sign autographs. Sims may not pursue celebrity status through pop up opportunities or challenges.
Sims may not schmooze celebrity sims or try to impress them. Sims may not "draw attention" of the paparazzi. Your sim has become become the next next Francis Ford Ford Simcopla.
Their production of "Bridging the Apocalypse", Apocalypse", featuring an all star cast and a musical score that brought audiences to weep in their sleep has allowed sims the joy of movies and the theater once again.
Somehow, to see the struggles people had right after the Apocalypse portrayed on the big screen with all the digital special effects and suspenseful screen writing brought it all home to them. As a culture they can move on with their collective lives. The Film Director restrictions have been lifted.
But the Simpocalypse Simpocalypse has changed that somewhat. Now there seem to be as many occult as there are human sims However, they are as suspicious of the Sims as the Sims are of the Occults Choose your mate wisely. Sims may not purchase elixir recipes from the book store or the elixir merchant also restricted by by Journalism Journalism Sims may not use the Alchemy bench to research elixirs or to create elixirs also restricted by by The Amazing Naturalist Naturalist Occult sims are restricted from choosing any occult actions or topics of conversation in their pie menus except for heirs to turn a sim they are romantic with into their own occult type for marrying into the family.
Fairies and Genies may not choose to float, flitter or fly through the pie menu. Vampire Sims may only reveal their true identity to their intended spouse upon getting ready to turn said spouse into a vampire Werewolves may not leave the house on days of the Full Moon EXCEPT to go to work Faeries may not give fairy dust to sims Your sims may not request or demand fairy dust from fairies Faeries may not play tricks on sims Faeries may not shrink down ONLY Genies may purchase and use the Dusty Old Lamp in order to find a spouse to continue their legacy.
He is so tired of hearing pleas he has stopped bargaining for the dead. The whole region has become haunted with angry spirits. Your sims have been overwhelmed by the restless spirits rattling pans and eating all the food in the fridge. Some might try to take the hauntings on head on and become a ghost hunter.
Others, seeing a quick profit to be had from frightened people, choose to pass themselves off as spirtual seers, even though they might not entirely believe in the supernatural realms. Still others have great empathy for the dead and desire to see them finally laid peacefully to rest. Any way you slice it, something MUST be done to sooth the fears in the community and calm all the paranormal activity that has been keeping the populace up all night.
All the time. They're everywhere. With compassion on one hand and bravery on the other, this sim sets about to convince the local authorities to allocate land for a proper graveyard and convince them that the dead need to buried with the proper rituals and fanfare to sooth them on their way.
With the spirits of the dead calmed, the reaper can take a much needed vacation. The Paranormal restriction is lifted. In addition, you do not have to sell and replace beds for the Evil Criminal restriction - or otherwise pay protection on them, as your Sim has convinced the mob that doing so will anger the spirits.
Graves may be moved to any spot on the lot, even if the Political restriction restriction has not been lifted. The special police of the mayor do not dare interrupt funeral rituals; funerals with many guests, regardless of relationship may now be held for lost loved ones.
Peter Venkman, Ghostbusters The spirits are angry and everyone is afraid of them. N No o one can approach a ghost. Not even the beloved spirits of their own grandparents are safe to be in the same room with. No one understands why there is so much protoplastic angst, but it has turned the town upside down in fear.
But there is one sim, from your family, who refuses to be cowed by these etherials hooligans. This sim sets out to quell the rising tide of otherworldly rebellion rebellion once and for all.
Teller - Scam Artist restrictions All Fortune Teller restrictions are placed in this alternate category Spirits may not be released. Ghost Sims may not be ressurected at the Science Facility. Once a sim reaches level 10 in the Ghost Hunter profession, they capture the spirit of the Ancestral Sim, an ancient ghost who has been disturbed by the cataclysm. It was this spirit that stored up all the protoplasmic energy and drove all the other ghosts insane with it's unrestrained power.
Your intrepid sim mediates between the Grim Reaper and the Ancestral Sim to forge a truce that sooth all the wayward and angry ghosts about town.
Ghost Hunter has been lifted. Sims may not plead with the Grim Reaper Sims may not have death flowers in their inventory. Sims may not keep life fruit or elixirs that extend life span in their inventories, nor may they store them in their refrigerators or cook with life fruit. They must remove any such items from their inventories right away. If the business restriction has been cleared, they may sell them.
Otherwise, they need to go into family inventory or a foreign storage trunk or be stored under the house's foundation or in a blocked off room in the basement. Sims may not catch the deathfish. They cannot even fish where a deathfish might spawn. Graves and urns may not be sold, even if a sim has smashed them. Graves and urns may not be placed into inventory. Sims may not take a tour of or explore the Catacombs at the mausoleum.
Sims may not mourn at graves or hold funerals. Once a sim from the household has reached the pinnacle of ghost hunting or become an accomplished fortune telling scam artist, they begin to perform rituals to calm down the angry spirits.
With the spirits of the dead calmed, the reaper can take a much needed vacation and is much more willingProfiteer to bargain with Sims upon his return. The you Paranormal restriction restrictions s are lifted. In addition, do not have to sell and replace beds for the Life of Crime restriction any longer, as the cult leader has convinced the mob that doing so will anger the spirits.
Graves may be moved to any spot on the lot, even if the political restriction has not been lifted. Sims everywhere have been without solid news ever since the great bubble burst and rumors run rampant, doing more harm than good to the recovery efforts. A sim in the family decides enough is enough.
The truth is out there and they WILL find it, one way or another, and they will make sure that truth is broadcast far and wide to a population dying for it. The 2nd and 3rd jobs may not be taken. If Criminal - Master Thief Thief is is NOT cleared yet, sims in the household are still restricted to the first job available either by computer, newspaper or random determination of the remaining restrictions.
If Science Science is cleared, sims may look on the computer. If Military Military is cleared, sims may walk to the job lot to get their job The paper may not be used at all for any other purpose other than finding a job or recycling. The only books that may be read are skill books, books written by family sims and books received as material for Job Opportunities. If your sim gets a book from a shelf that is NOT one of the above you must cancel the action. I find it easiest to ust delete the 2 or 3 novels that come with a bookshelf and only put skill books, opportunity books and family written novels there.
If a sim who has been moved into the family has a non-skill book, or non-career related book in their inventory, it must be sold immediately as part of the resources brought in by the arriving spouse. Sims may not use the Library except to read skill books. Nor may they read anything but skill books at other community lots.
Sims may not purchase books from the book store except on day 1 of the challenge when they are allowed to purchase any skill books they desire. Once a Star News Anchor arises from the family and reports on the shocking lack of the written w ritten word in the world, expounding upon the effect this has had on students both young and old, a new push for literature is made in the land.
Books of all kinds are suddenly in great demand and your sims realize there are a world w orld of books to be explored and written. The journalism restrictions restrictions are lifted. A strong air of anarchy and lawlessness has swept the region. Violent gangs of anarchists prey on the old and weak. Your sims may not use the "Emergency" tab on the phones. Your sims may not choose "Call Police" during a robbery if they happen to may click not on themselves.
Your sims choose "Call Fire Department" if they happen to click on themselves during a fire. Child sims may only leave the lot for school. They must come home immediately after school and may not stay to tend to bug cages or other opportunities. They may also not go over to friends' houses after school. Teenage and Elder sims that have less than 10 Athletics may not leave the lot for any reason, including going to work or community lots. Your sims may not call the police to look for runaway teens.
Your sims may not take a job as a Fire Fighter or use the alternate rules to clear the fire fighting restrictions emergency services are in shambles, remember? Once an honest and steadfast Cop from the family emerges and powers their way to the head of the Forensic department, they can clean up the streets and restore order, allowing police and fire fighters to once again help people. The burglar alarm may be purchased and used, even if the the Science Science restriction has not been lifted.
Zombies, bandits, motorcycle gangs, and even fans of Master of Orion 3 roam the land, mercilessly taking from those that try to rebuild. Locked behind closed and barred many pray that the evils roamingdoors the wastes neverwindows, find them.
When something starts banging at the door and eerie shadows loom through windows, terror grips the heart. Is that a call for help? Is someone begging for their life, hoping, praying that someone will save them? Or worse - could it be a group of bandits, waiting for someone to unlock their door so they can break in and take whatever they please?
Everyone's afraid of what's waiting for them outside. Sims have no choice but to make do with the limited goods provided by the only trusted supplier in the region. People sit and hope, waiting for the day when they can trust again. No one asks questions and no one exchanges packages.
Sims do not venture from their homes without an escort, except to go to work or school. Sims who are not friends with a member of the household may not enter the house.
Proposals to move in may only be offered by the sim who is in love and will produce the next generation with the new household member. Sims may not chat online, surf the internet, blog, or make forum posts.
Sims may not hire or socialise with Service Sims like the mail carrier, the butler, the maid, etc. Sims may not visit most community lots or go out into the greater neighbourhood alone - they must take a friend or family member along using the "go with" interaction - except for going to perform their job. If your sim has ajobs to perform in the community, such as a out doctor holding vaccination clinic, a Film - Director scoping filming locations, a Fire Fighter going to a burning building, etc.
You may wander your immediate vicinity without an escort. You are restricted to your own street within 5 houses in direct line of sight to yours on either side of you on the same side of the street and on the opposite side of the street , or to the nearest cross walk - whichever is closer. You can't go insie other people's homes unless you are friendsiswith themand untilyou until Law Enforcement - Dynamic DNA Profiler Profiler is cleared, can only visit their lots between the hours of 7am and 5pm.
If neighbourhood sims have stuff outside living in a tent with all their stuff on the lawn , you can interact with the stuff to do things like repair broken items or upgrade them, play chess, paint, even write a novel. But it allinhas to be done in accordance with whatever restrictions remain place and within the time restriction - so you really have to watch the clock.
Children, teenagers, and elders with less than 10 Athletics are still restricted to staying only on the home lot if Law Enforcement - Dynamic DNA Profiler has Profiler has not been cleared. If there is a community lot within the above boundaries, you are allowed to visit it even if Military Military has not been cleared, within the time restriction and without an escort, though your actions there are still restricted by whatever other challenge rules still remain in place eg no eating if Culinary has not been lifted, no talking to paparazzi, child and teen sims cannot visit unless unless Law Enforcement - Dynamic DNA Profiler cleared, Profiler cleared, etc.
Sims from the household may only leave the home lot between the game hours of 6am and 6pm except to travel to and from work or work related opportunties that take place at a rabbit hole venue. They may not visit other sims' houses or go to community lots to socialise with other sims outside these hours.
Sims may only be invited to come to visit during daylight hours, and they must leave the home lot by midnight. Sims may not learn the Nectar making skill. Sims may not purchase the fortune cookie factory or make fortune cookies on community lots. You do not fail the challenge if paparazzi enter the house, but you may not socialise with them at all. Adults may not leave restricted leave on the "free" vacation also restricted by Day Care, by Care, Military Military,, and and Politics Politics.
Out of the shadows shines a light. While they work in secretive and mysterious ways, the recently re-instated SCIA brings trust back into everyday living. With thoroughly checked out agents filling the ranks, operatives are sent out to clearly distinguish friend from foe.
Information travels travels quickly and soon everyone knows who is trustworthy and who is not. As the paranoia fades, a sense of community blossoms. Sims ask questions of their neighbours to learn about them.
Gifts are no longer looked upon with suspicion. No longer paralysed with worries about bandits and looters, Sims find ways to furnish their homes more comfortably. Water brought to the house is dirty and unsanitary.
To make things worse, local drug stores have been cleaned out by looters. Showers and bathtubs of all types may not be purchased or used at home or on a "community lot. The household may only have one sink and one toilet. Dish washers may not be purchased or used. Pools may not be built or used. There isn't enough clean water to waste on recreation. Sprinklers may not be used. What fresh water remains available is too precious to waste on clothes. Doctor sims may not conduct health clinics, try experimental procedures or give medical advice.
Once a leader in the medical field emerges from the family, they lead the Green Cross restoration effort. This restores clean running water to the region and brings supplies of medicine and contraceptives contraceptives to the people who need it. The medical restrictions are lifted. Neighborhoods are scattered as nobody is willing to risk traveling just to visit with w ith friends. The roads to and from local colleges are blocked. Your founder just barely made it back to the neighborhood.
Sims leaving their place of work must return immediately home. They must not loiter. You may go in to work early and you may stay to work overtime.
You must return home immediately upon completion of the opportunity. You may not invite over any Sims… with three exceptions…. If you have a romantic involvement with a sim, you may invite them over at any time True love knows no fear.
If you have a car placed on your lot, you may also invite in vite sims over that your sim is friends with. You may and still hail socialize with walk-bys as normal. Teenage childand Sims may not leave the home except to go to school.
They may not be off the lot at all after 3pm. Sims may not Zeneport places. Also Restricted by by Athletic Athletic. They must come home immediately. If teen or child sims are invited over to someone's house after school, they the y may not. Once a brave general from the family leads the local National Guard in a strike force against the zombie hordes, the streets will become safe to travel again and the military restriction is lifted.
Hook Amongst the toxic ash and hoards of zombies lies a region of despair. Sims are not able to psychologically psychologically calm themselves enough to meditate. They are constantly off balance: either anxious or apathetic. Rhythm is lost to them and nobody even considers tapping their foot or humming, let alone playing a piano or a bass guitar. Stores containing stereo equipment have been cleared out by looters or destroyed in the wreckage. All dance and music left the region when the famous rock bands fled.
If you are attempting the base game method of lifting the film career restrictions, sims attempting those lifts are also allowed to use the guitar. Sims may not sign autographs or hold autograph sessions.
Sims may not attend concerts. Sims may songs not perform music for other sims public store for any instrument.
If a sim autonomously sings, don't worry about it, but the option cannot be chosen. Sims may not dance at all. Club lighting and effects machines may not be purchased. Sims may not go to bars, lounges or clubs. No one may learn the Bass, Piano or Drums. Once a talented rock star rises in the family, and walks into a crowd of survivors, it took only a solid, steady beat and the thrum of their guitar. The crowd started swaying in rhythm to the music rockmeant and roll legend screams out the defiant lyrics as of the a song to raise the masses.
A mighty mosh pit of swaying, dancing sims filled the street. Having worked out their fears and pent up frustrations in the primal dance, sims now have a clear mind able to concentrate on learning musical scores for many instruments. They are also able to meditate once again. Clouds cover the sky yet nothing but toxic ash rains down upon the land.
Sims despair of ever seeing the symphony of a babbling brook or the chimes of insects whirring as they move from flower to flower ever again.
On sim, however, still hears the music, deep inglory. No other sims in the house hold may use the guitar until Rock Star has been lifted. Items from the buy menu may not be placed outdoors.
Everything must be covered by a roof or awning of some sort. Delivered items newspapers, bills etc do not count for this restriction. Cars are a noted exception. They can survive the rigors of the outdoors. Bicycles MUST be under a roof since they are not as durable as cars. Features from the Fountains, Pools and Ponds features not swimming pool, the other kind of pool may not be placed. Foliage - trees, shrubs and flowers may not be placed.
The land and the waters are by The Amazing Naturalist Naturalist all dormant. Sims may not use telescopes as the skies are too cloudy to see anything. The very elements seem to react to the thunderous booms of synthesized kettle drums and the crash of cymbals. In an amazing display, the heavens open up and the toxic ash is washed out of the sky by torrents of rain that cleanse the air. Local officials are haggling over how and when supplies are sent to the region, while the citizens suffer.
Corruptio Corruption n is rampant and waste is constant. Harsh and unreasonable property laws have been enacted. What is left of the police force seems oddly motivated to enforce this building law in particular while turning a blind eye to the looting and anarchy. You may not place any items outside of this 8X8 area, nor modify tiles outside of it.
Ruined Community lots may have Buy mode and Build mode items spanning beyond the designated 8x8 building area. If a Sim dies outside the 8x8 area, you can leave the tombstone where it is. If you do pick it up and move it, it has to be within the 8x8 area. The trash can, mailbox, sidewalk tiles, delivered newspapers and bills doarea. Sims may extend the house underground within the 8X8 area. Sims may build upwards, as long as the higher floors do not hang outside the 8X8 area.
Sims may not own community lots. All the paper work and red tape in trying to register your ownership would take too long to file. Once a great political leader emerges from the family, they take over as Leader of the Free World. Political corruption is cleaned Building supplies from other parts of the country areup. The prestige and notoriety gained by the family allows them to sway the actions of others, who see everybody from the family as a leader.
International ties are re-established and travel again becomes possible to China, France and Egypt. The Political restrictions are lifted. Sims 4 Wedding Dress Mod - Whrill. Sims 4 wedding dress mod. It is something that is unique, even for sims. Find this pin and more on clothing sims 4 by thesimsresource. See more ideas about sims 4 wedding dress, sims 4, sims. Find friends, and even find amazing artists here. Wedding Bouquet by BEO.
Check Out This CC. Engaged Sims only have one wedding goal: get married then eat cake. For players, it's to build the wedding venue, invite guests, get a caterer, hire musicians, find a wedding dress, and so much more. It's impossible to stop a wedding to-do list that grows by the minute. Two of thoses poses are for Team Bride: with 6 bridesmaids fixing the bride's look and the crew showing off their bouquets; and 1 with the boys carrying the groom up like a sacrifice to be thrown as an offering.
Everyone wants to look stunning in a wedding. Especially, it comes to the bride and grooms the most important person at the wedding. You know without them is nothing.
Sims wedding mod gives you fine-looking dresses. Here you will get a wide range of dresses and you can try it on before choosing one of them.
March 20, November 22, So today we decided to make this process even more difficult for you, by giving you a list of our favorite formal dresses for the sims 4! Video games, movies, TV shows, cartoons, anime, toys, comics, and so much more. See more ideas about sims 4, sims, sims 4 wedding dress. Sims 4 Game Mods. Sims 4 Mods Clothes. Sims 4 Clothing. Luckily, there is a way to stop a disaster, but it costs money. Using a computer you can donate 1, simoleons to the town's defenses.
Future versions of the mod will add this option to the smartphone and multitab. However, you will not receive any notification that the countdown has started, meaning you will need to either donate more than once which will cost more or chance your luck and hope that it was successful.
This adds more challenge to the process. You can donate at any time, even while the disaster is in the first stage where it has no effect. Please note that donations only effect the disaster the mod has currently selected, not any future disasters.
But it's not all bad! If a disaster does occur, there are benefits you can get for being a hero. The mod contains a "Disaster Rank" system for Sims. Performing certain interactions during a disaster can increase your rank. Increasing your rank will earn you lifetime happiness points, give you a positive moodlet and increase your relationship with the Sims you know.
You will receive 5, lifetime happiness points, making this method very effective - this balances out all the negative effects caused by disasters. The relationship increases gets higher depending on your rank, but it goes no higher than 40 relationship points.
To increase your disaster rank: Ultra Blaze - Put out fires and extinguish Sims. The option to customize how much money is donated to the town defenses, as well as the chance the donation will be able to stop the disaster. More moodlet icons, instead of the same one for every moodlet.
The ability for the frequency of disasters to change depending on outcome of Oasis Landing in Into The Future. DaijahV 30 January at Anonymous 30 January at Anonymous 31 January at Zerbu 2 February at CapriciousWitch 1 February at Anonymous 1 February at Sigmund06 1 February at Unknown 4 February at Unknown 27 May at Sign In or Register.
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